Make one of your operation buttons be “generate a random double-precision floating point number between 0 and 1”. This operation button is not a constant (since it changes each time you invoke it). Nor is it a unary operation (since it does not operate on anything). Probably the easiest way to generate a random number in iOS is the global Swift function arc4random() which generates a random number between 0 and the largest possible 32-bit integer (UInt32.max). You’ll have to get to double precision floating point number from there, of course.
Change one of the buttons in story board:
Add an operation without operands to the the calculator model:
private enum Operation { ... case nullaryOperation(() -> Double, String) ... }
The “random” operation returns the function generating the random number as well as a string for its description:
private let operations: Dictionary<String,Operation> = [ ... "rand" : Operation.nullaryOperation( { Double(arc4random()) / Double(UInt32.max) }, "rand()" ) ]
… which are used to calculate the result and the description:
mutating func performOperation(_ symbol: String) { ... case .nullaryOperation(let function, let description): accumulator = (function(), description) ... }
The complete code for the assignment #1 extra task #3 is available on GitHub.