Please note, this blog entry is from a previous course. You might want to check out the current one.
Lecture #2 provides a short walk through of the Xcode developing environment. The first half of the lecture discusses the various classes of the model for the playing card game. The second is a life demonstration on how to start a project in Xcodes, placing buttons and labels in Storyboard and connecting them to the view controller.
At the end of the lecture the app called Matchismo displays a playing card and allows to flip it to show both sides of the card.
Assignment #0 is to follow the steps from the demonstration, add the model classes from the first half of the lecture and finally allow to flip through all cards of a deck.
To implement this last step, add a new property to hold the model of the game – the card deck – to the view controller. Don’t forget to include the model class:
#import "PlayingCardDeck.h" ... @property (strong, nonatomic) PlayingCardDeck *deck;
Initialize the deck using lazy instantiation:
- (PlayingCardDeck *)deck { if (!_deck) { _deck = [[PlayingCardDeck alloc] init]; } return _deck; }
And finally draw a new card before you are showing a new one:
- (IBAction)flipCard:(UIButton *)sender { if (!sender.isSelected) { [sender setTitle:[self.deck drawRandomCard].contents forState:UIControlStateSelected]; } sender.selected = !sender.selected; self.flipCount++; }
A drawback of this method is that after the last card of the deck has been displayed, flipping does not show a new card …
The code for this lecture including assignment #0 is available at github.
Slides have not been released yet, … Slides are available on iTunes providing a detailed walk through of the demo.
The lecture is available at iTunes and is named “2. Xcode 4 (January 10, 2013)”.
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Hi,
Thank you very much! This was very helpful for me.
I started to learn iOS programming with iTunes U and was stucked in this homework where I had to create a deck initialization. I managed it to work the way that it always did a new deck (so same card could always come again and again) when I created a new object instance in flipCard but I didn’t find the way to make already created deck stay on the memory (so I don’t have to initialize a new one always).
I had forgot that I can do that with – (PlayingCardDeck *) deck -style like you did here. This was very helpful, thanks 🙂