Please note, this blog entry is from a previous course. You might want to check out the current one.
Lecture #8 starts with a discussion on auto layout and shows (slides only) how to adjust the current non-auto layout of the card playing game:
… fixed withs are bad!
… constraints defining distances should be Default or 0 … (use snapping to guidelines) …
… constraints can have priorities from 0 to 1000 – 1000 means mandatory …
… purple constraints are mandatory, blue ones are user constraints …
… content hugging shrinks the size of the surrounding frame to its contents …
… the actual layout (portrait vs landscape) can be tested directly in story board using the attribute inspector of a controller in storybaord …
Continue reading “cs193p – Lecture #8 – Autolayout and Navigation”