Please note, this blog entry is from a previous course. You might want to check out the current one.
Add yet another tab for some “settings” in the game (match bonuses, etc.).
Create new model handling the game settings (like we did already for game results). Its public interface consists of our game settings:
@property (nonatomic) int matchBonus; @property (nonatomic) int mismatchPenalty; @property (nonatomic) int flipCost;