Please note, this blog entry is from a previous course. You might want to check out the current one.
This weeks Friday session is named “Designing Multimedia iOS Apps (December 2, 2011)” and can be found at iTunes. Its slides are available at Stanford.
In this lecture Jason Riggs presents how to use OpenGL ES and C++ to create a game. Starting from a skeleton framework this demo implements a fully functional mini game.
Further references:
- tutorials for OpenGL ES
- Cocos2D : iOS Game Engine
- box2d : open-source C++ physics engine